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Inspiration

The main source of my inspiration was from the ArtScience Museum in Singapore. What I can take away from that museum, is an idea of media I could use to convey Art and Science to the public. The most important thing I’ve learned is to make the gallery as immersive as possible, as the physical experience is what makes the Art most memorable and fun especially as children are part of my end user.

Sketches

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Material Palette

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Researched materials considering qualities and purposes of each aspect of the gallery from furniture to signage, fixtures to flooring. Shown is each material's key properties highlighting its need for its functionality within the gallery as well as its location in the building:

Corian - Hygenic/Environmental/Durable perfect for counter tops which comes in a vast array of colours, patterns and designs.

 

Oak - A strong and durable material that is resilient and stains and polishes well.

 

Polished Concrete - It’s cheap & affordable in producing this project (in real life) evaluating costs of materials making  cuts and compromises. Concrete  floors are percieved as a urban and modern alternative.

About

As previously stated, the building’s current use is a hotel (specifically a boutique hotel) located in the centre of Cambridge on Gonville Place. The main building (Gonville Hotel) is not a listed building nor is it in a conservation area. 

To create a gallery that bridges the gap between Art and Science for the public of Cambridge, to showcase how Art and Science can be linked symbiotically and at the same time express these two industries within the city. 

INTROSPECTIVE GALLERY

Brief

 

To create a gallery that bridges the gap between Art and Science for the public of Cambridge, to showcase how Art and Science can be linked symbiotically and at the same time express these two industries within the city. The end user is the general public and tourists, because of the gallery’s central location in the city and subject of design enquiry.

Both science and art are human attempts to understand and describe the world around us. The subjects and methods have different traditions, and the intended audiences are different, but often the motivations and goals are fundamentally the same. 

To produce an outcome that’s fun, understandable, clear and creating an inspirational, immersive and educational design experience for all ages. 

End User & Hybrid

End user is the general public and tourists, because of the gallery’s central location in the city and subject of the design enquiry (cross over of art and science). Additionally the city is known for its architectural history of the colleges as well as popular for its pubs, unique food scene, market and cultural activities such as punting. These aspects are what draw in tourists from a global and county perspective.

 

The hybrid of this project is combining to aspects of Cambridge's culture, its main source of employment (science & technology) and the artistic culture of the city is often neglected. By combining both industries using art as a medium to understand and interpret science as well as revealing its comparisons together in a laser projection gallery demonstrates a new perspective of the city and subject matter.

Aims

  • To convey combination of art and science is a viable idea within the region of selected location, justifying the building, location and need for this idea to be produced in a gallery. 

  • To produce an outcome that’s fun, understandable, clear and creating an inspirational, immersive and educational design experience for all ages. 

Plans - Floor Plans/Sections/Elevations

Perspective

Researched materials considering qualities and purposes of each aspect of the gallery from furniture to signage, fixtures to flooring. These materials were picked with those aspects in mind in conjuction with their advantagous properties in particular:

 

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Architectural Poster

Presenting initial floor plans of ground and first floor as well as site and location diagrams providing context of the buildings location within the city relative to its intended audience. Additionally outlining the buildings history, reasoning and choice of location and rationale/need for the "Art & Science" now Introspective Gallery.

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FF&E Board

Furniture, fixtures & equipment looking specifically at furniture relating to the materials board  previously shown. Giving visual representation of real life aesthetics  of the gallery in terms of lighting types, seating  etc. Particularly with the reception and cafe as they are the main spaces using furniture.

Sketch Model

Sketch model scaled 1:150 testing for final model layout of sectional model, placing of walls, windows, furniture etc.

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Location Plan

Outlining everything in the buildings local versinity. Such as businesses and sites of importance and interest primarily health centres, education facilities, recreation and leisure spaces, car park and bus stops. The map highlights specifically the elements that would appeal to my audience drawing them to this area of the city  and to my gallery.

 

Scale 1:1250

Ground Floor Plans (General Arrangement/Sectional Cut/Zoning/Lighting/ Reflected Ceiling Plan)

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Site Plan

Outlining building itself and the grounds, two surrounding main roads, landscaping of grounds and vague outlines of surrounding buildings on street.

 

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First Floor Plans (General Arrangement/Sectional Cut/Zoning/Lighting/ Reflected Ceiling Plan)

Sections/Details/Elevations

Elevations

Labelling key materials both interior and exterior within the building  shown in the stairwell elevation and exterior material elevation. 

 

Staff room and stairwell elevations scaled at 1:100.

First Floor Plans (General Arrangement/Sectional Cut/Zoning/Lighting/ Reflected Ceiling Plan)

Second Floor Plans (General Arrangement/Sectional Cut/Zoning/Lighting/ Reflected Ceiling Plan)

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Renders

Completed in Twin Motion

Final Model

Completed at scale 1:100 made from plywood stained with danish oil and white card.

Sections

Sections created in Vectorworks and edited in Photoshop, adopting labels and key to identify materials and design aspects used internally and externally within the building.

Details

Details created in Vectorworks and edited in Photoshop, adopting labels and key to identify materials and design aspects within the building.

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